How store credit works at CyberGaming

Store credit is money in your CyberGaming wallet that you spend in the shop. One credit is always worth $1 and it never expires. You earn it by selling or trading in games, and you can apply it at checkout to reduce or cover an order.

Store credit is the simplest way to turn games you have finished into games you want next. This guide explains how it works, from the first sale to the last dollar spent.

The basics

  • 1 credit = $1. Always, at checkout.
  • It never expires. It stays in your wallet until you spend it.
  • It lives in your account. Your wallet shows every amount added or spent, with the order or offer it belongs to.
  • It is optional. When you sell games to us, you choose credit or cash.

How you earn credit

Sell or trade in games. Get a quote on the sell page or in the trade-in calculator, send your request, accept our offer and hand the games over. After inspection, the credit is added to your wallet. Credit pays 50% of the shop price, and cash pays 45%, both adjusted for condition. That is why most people choose credit when they plan to shop.

Sell to other members. Members who list games for other customers can be paid in credit or cash when their item sells. CyberGaming takes a 10% commission, which is added on top of the price the seller asked for, so the seller receives exactly what they set and the buyer sees one final price. There is no commission when you sell games to us.

How you spend credit

  1. Add anything in stock to your cart.
  2. At checkout, tick Pay with my credit. Your credit is taken off the total, delivery fee included.
  3. If your credit does not cover everything, you pay the rest: in cash on delivery in local areas (Beirut, Baabda, Dbayeh and Metn coast, Jounieh and Keserwan coast, Beirut south (Choueifat to Khalde)), or first by OMT or Whish in remote areas. If it covers everything, you pay nothing more.

A worked example

You trade in two games for a total of $20 in credit. You choose a game priced at $28 in the shop. Your credit covers $20 and you pay the remaining $8, in cash on delivery or by OMT or Whish depending on your area. If you had chosen a $15 game instead, you would keep the extra $5 in your wallet for next time.

Fees

There is no fee for earning or spending credit. Delivery is charged by area, from $5 in local areas and from $6 in remote areas. If a courier collects the games you sell to us, a $5 pickup fee is deducted from your payout, and bringing them to our hub is free.

Cash or credit: which should you choose?

Choose credit if you plan to buy from the shop, because it pays more per game. Choose cash if you need the money now. You decide each time you sell.

Is it safe?

We inspect every game we buy and every item we sell, and every credit movement is recorded. Buyers and sellers never see each other: your name, phone number and address stay private. See how we keep buyers and sellers anonymous, or read the full store credit page.